The encounter-sim generator
A disc of 180 massless particles on circular orbits, and a companion of 1 times the primary's mass on a parabolic orbit with a pericentre of 1.6 disc radii, integrated from before the encounter to well after it. Times are in units of the disc's own outer orbital period, measured from pericentre. The outermost ring, drawn separately, is the one that produces both the bridge and the tail: at 3 its furthest particle is 31.4 disc radii from the centre, having started at 0.9; the panels are scaled to hold ninety per cent of the particles, so the very end of the tail is outside them. Nothing has been ejected and no material is new — every particle is on the orbit its own initial conditions and the two masses give it.
2 essays call
encounter-sim. The drawing above is what it returns with no arguments at all; every
call below passes it something, because a placement that passes nothing draws whichever member
of the family the generator happens to default to rather than the one its essay argues about.
Where it is called
Every figure listed here is the same construction drawn at different numbers, so a correction to one is a correction to all of them.
A bridge and a tail drawn by one force
The long thin streamers coming out of interacting galaxies look like debris thrown off by a collision. They are nothing of the kind — a simulation with no collisions in it, no gas and no self-gravity produces them from the tidal field alone, and only when the encounter runs the same way the disc turns.
Whether it merges is a ratio of two times
Two galaxies passing each other either merge or do not, and what decides it is not how close they come. It is whether the encounter lasts long enough for the internal motions to respond — a slow, prograde passage transfers orbital energy into stellar orbits and the pair is bound; a fast one leaves both galaxies heated and still moving.