Generator

The escape-velocity generator

Circular and escape speed
Circular and escape speed. Orbital and escape speed against distance, in units of the circular speed at the surface. The escape curve is the circular one multiplied by the square root of two, at every distance without exception.

Orbital and escape speed against distance, in units of the circular speed at the surface. The escape curve is the circular one multiplied by the square root of two, at every distance without exception.

6 essays call escape-velocity. The drawing above is what it returns with no arguments at all; every call below passes it something, because a placement that passes nothing draws whichever member of the family the generator happens to default to rather than the one its essay argues about.

Where it is called

Every figure listed here is the same construction drawn at different numbers, so a correction to one is a correction to all of them.

Circular and escape speed. Orbital and escape speed against distance, in units of the circular speed at the surface. The escape curve is the circular one multiplied by the square root of two, at every distance without exception. Spaceflight

The speed that does not come back, and the √2 that separates it

Escape speed is exactly the square root of two times circular speed, at every distance from every body. Being in orbit is already 71% of the way to leaving.

The ratio that is √2 only for a point. Escape speed divided by circular speed, against distance in units of the Sun's, for a point mass and for flat-rotation-curve haloes truncated at four different radii. The point-mass value is √2 at every distance and it is a floor rather than a rule. Mass outside an orbit contributes nothing to the circular speed — a spherical shell exerts no force inside itself — and everything to the depth of the well, so any extended distribution has a ratio above √2, by an amount that measures how much lies beyond. For a flat rotation curve the escape speed is not even defined without an outer edge: the potential grows as the logarithm of radius and diverges, so the ratio is √(2 ln(R/r)) with R the truncation radius, and the answer depends on a boundary nobody can see. The measured value near the Sun is about 2.27, which on this curve puts the edge at 13 times the Sun's distance — and the strength of that inference is exactly the weakness of the method, because a ratio of 2.50 would put it at 23. Spaceflight

The ratio that is not √2

Escape speed is exactly √2 times circular speed at every distance from a point mass, and the Sun's own escape speed from the Galaxy is 2.3 times its orbital speed. The excess is not an error in either number. It is a measurement of the mass that lies outside the Sun's orbit, which pulls on nothing and holds everything.

What is left at infinity, and what it costs from 200 km. The velocity change needed to leave Earth from a circular orbit 200 kilometres up, against the speed the vehicle still has when the pull has run out. Escaping with nothing left over costs 3.22 km/s. Arriving at infinity with three kilometres a second in hand costs 3.63 — an extra 0.40 km/s to buy three, a discount of 87 per cent, because the two speeds do not add and their squares do — the departure speed is √(2μ/r + v∞²) — and adding a small square to a large one barely moves the root. The curve is therefore almost flat where the planetary missions are and straightens to slope 0.79 at the right-hand edge, where v∞ has overtaken escape speed and each metre a second bought costs a metre a second spent. The practical reading is that the expensive part of an interplanetary departure is getting to escape, and the destination is a surcharge on it. Spaceflight

The speed that is left over

No mission is designed to sit on the escape threshold. What an interplanetary departure is specified by is the speed still remaining when the planet's pull has run out — and because energies add while speeds do not, the first three kilometres a second of it cost four hundred metres a second to buy.

The cheapest circular orbit to stop in at Mars is not the lowest. The speed change needed to capture into a circular orbit round Mars, in km/s, against the orbit's radius in Mars radii, for arrival excesses of 2.65, 4, 6 km/s — the first being a minimum-energy transfer from the Earth. One burn at periapsis, where the spacecraft is fastest, turns the hyperbola into the circle. The cost has a minimum, at a radius of 2μ/v∞² from the planet's centre, where it is exactly v∞/√2: 3.6 radii and 1.87 km/s for 2.65 km/s; 1.6 radii and 2.83 km/s for 4 km/s; 0.7 radii and 4.24 km/s for 6 km/s. Lower orbits cost more because the circular speed there is higher than the gain from arriving deeper in the well; higher orbits cost more because the burn is made where the spacecraft is moving slowly and the Oberth effect is lost. A faster arrival moves the optimum inward, and at a large enough excess it moves below the planet's surface, where every circular orbit is on the expensive side of the minimum. Spaceflight

The cheapest circle to stop in

A spacecraft arriving at a planet has to lose speed to stay, and the cheapest circular orbit to lose it into is not the lowest. It sits at a radius set only by the arrival speed — twice the planet's gravitational parameter divided by the square of the excess — where the braking costs exactly the excess divided by the square root of two. Most orbiters want something else, and the arithmetic of what they do instead decides which planets are cheap to stop at and which are not.

Two arrivals with the same weak thruster. Two spacecraft entering Mars's sphere of influence (outer circle, 577 thousand km) from the right, each thrusting continuously against its velocity at 0.3 mm s⁻² — about what an electric thruster gives a spacecraft of a few tonnes — and aimed to pass 6 planetary radii from the centre. Arriving at 0.40 km/s (blue), the thrust removes the excess while the craft crosses the sphere: it is captured 10 days after entry, having spent 268 m/s, on an orbit whose apoapsis lies inside the sphere, where the planet rather than the Sun keeps it, and the drawn path follows the same thrust winding it inward until it is within one and a half planetary radii. Arriving at 0.80 km/s (orange), it passes through on a bent hyperbola and leaves again: the thrust had too little time, and too little leverage, to remove an excess twice as large. Spaceflight

A thruster that must arrive slow

A rocket arriving at a planet stops by burning hard at the bottom of the gravity well, where every metre a second it spends removes the most energy. An electric thruster cannot burn hard anywhere. It can capture only arrivals slower than a few hundred metres a second, so it has to arrive with almost no excess at all — and then it pays the full circular speed of its final orbit to spiral down, two and a half times what a burn from the same start would cost, because a spiral spends its thrust at every speed on the way rather than at the highest one.

An arrival held without a burn, and released. A body approaching a planet from a heliocentric orbit just outside the planet's, drawn in the planet's rotating frame (the Sun far to the left, the planet's orbital motion upward), in units in which the Hill radius is 0.69. It drifts in along the shear of the differential rotation, passes through the neck at the Lagrange point L2 into the region the planet controls, loops round the planet 3.3 times and leaves through a neck again. No burn is drawn: the capture and the release are both the Sun's tide working against the planet's pull. For Mars one unit of distance is 1.56 million km and an orbit round the planet near the Hill radius takes about a year. Spaceflight

An arrival the Sun hands over

A spacecraft that reaches a planet with no speed to spare can be captured with no burn at all, passing through the neck between the planet's gravity and the Sun's into a loose, looping orbit. The capture is temporary and chaotic — a few revolutions, and arrivals a few hundred kilometres apart end differently — but while it lasts the spacecraft is already bound, and the burn that keeps it is taken from there.

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