The lambert-arc generator
Two positions 1 and 1.524 AU from the Sun, separated by 135°, and the transfer orbits that get from one to the other in 260 days. The short way has semi-major axis 1.2189 AU and eccentricity 0.3244; the long way, sweeping 225° between the same two points in the same 260 days, needs 1.2184 AU and e = 0.2680. Lighter is the minimum-energy transfer, a = s/2 = 1.2161 AU, which takes 244.2 days and is the slowest ellipse rather than the fastest: below it there is no ellipse through these points at all. Its vacant focus is constructed as the intersection of the circles of radius 2a − r about each endpoint, and it lands *on the chord*, which is what minimum energy means as geometry. Every arc here was solved from Lambert's formula and then checked by integrating Kepler's equation between its own two true anomalies — 260.0000 days against the 260 asked for. The chord is 2.3405 AU and the semiperimeter 2.4322; those two numbers and the semi-major axis fix the time, and nothing else in this drawing does.
3 essays call
lambert-arc. The drawing above is what it returns with no arguments at all; every
call below passes it something, because a placement that passes nothing draws whichever member
of the family the generator happens to default to rather than the one its essay argues about.
Where it is called
Every figure listed here is the same construction drawn at different numbers, so a correction to one is a correction to all of them.
Two places and a clock decide the path
The time to fly between two points depends on the semi-major axis, the chord between them, and the sum of their distances — and on nothing else about the orbit. Not the eccentricity, not where periapsis is, not the orientation. Lambert's theorem is why an interplanetary launch date is the root of one equation.
One time of flight and five ways round
Lambert's theorem says two positions and an interval fix the transfer. Allow the transfer to complete whole revolutions and that stops being true: the flight time folds, one number admits five arcs, and the cheapest of them is usually not the one a solver started nearest to.
The cheapest way between two orbits, and why it is so slow
Two burns and a long coast is the least fuel that will move a spacecraft between two circular orbits. It is also, for anything beyond the Moon, an unreasonably long wait.