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Dynamical friction — the series

3 essays on one idea, from the one that introduces it to the one that assumes the rest.
  1. The wake, computed from the streamlines that make it. Left: 26 streamlines past a point mass, in the mass's own frame, each integrated from far upstream with the same speed and a different impact parameter, and mirrored about the axis. Nothing is drawn to converge — every track is the hyperbola its own impact parameter gives it, and they cross downstream because an attraction focuses. Right: the density that focusing produces at 3.2 focusing radii behind the mass, as (b/y)(db/dy) — the Jacobian of the map from starting radius to arrival radius — which peaks at 15.53 times the background at 0.03 radii off the axis. The overdensity is behind the mass, and that is the entire mechanism: the wake pulls backwards on the body that made it. What the figure cannot show is the steady state, because it has no time in it: a real wake is continuously replenished, and the drag is the sum over an infinite train of these encounters, which is where Chandrasekhar's logarithm comes from.

    A drag with nothing to drag against

    A massive body moving through a sea of light ones raises an overdensity behind itself and is pulled back by it. The force does not depend on the masses of the background bodies at all — and it is strongest at one particular speed.

    part 1 · gravitation
  2. Dynamical friction is strongest at 0.97 times the dispersion, and weaker either side. The dynamical friction on a body moving through a Maxwellian sea of stars, against its own speed in units of the square root of two times the velocity dispersion. The dashed curve is the fraction of the field moving slower than the body, which is the only part of the field that contributes: a star overtaking from behind pulls the body forward exactly as often as one being overtaken pulls it back, so the fast tail cancels out entirely. That fraction rises from nothing to one. The drag is that fraction divided by the square of the speed, and the quotient of a saturating numerator and a growing denominator has a single maximum, here at 0.97. The consequences run in both directions. A body moving much faster than the stars around it is barely slowed at all, which is why a galaxy passing through a cluster at a thousand kilometres a second does not sink; and a body already at rest with respect to the field feels nothing either, because there is no wake to be behind it. Sinking is therefore fastest in the middle of the process rather than at the start of it.

    A drag that is strongest in the middle

    Dynamical friction is not like air resistance. Only the stars moving slower than the body contribute at all, so the drag rises from nothing, peaks when the body has slowed to about the speed of everything around it, and falls away again — which is why a fast satellite is never captured and a slow one sinks in a hurry.

    part 2 · gravitation
  3. Four defensible choices, and a factor of 2.9 between them. The Coulomb logarithm against the ratio of the two impact parameters it is cut off at. The curve is a logarithm, so it is flat — a factor of ten in the ratio buys 2.3 — and that is usually offered as the reason not to worry. The four marked conventions are all in current use and all defensible, and they give ln Λ from 3.4 to 9.9. Since the drag force is proportional to ln Λ and not to its logarithm, that is a factor of 2.9 in every sinking time computed from it. The flatness protects the answer from a wrong guess about the ratio; it does not protect it from there being no correct guess, which is the actual situation.

    A drag computed with a logarithm nobody can pin down

    Chandrasekhar's drag formula is exact, derived from first principles, and contains a logarithm of a ratio of two lengths that the derivation does not supply. Every sinking time in astronomy is proportional to that logarithm, and the four conventions in current use differ by a factor of three.

    part 3 · gravitation

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