Lambert's problem — the series
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Two places and a clock decide the path
The time to fly between two points depends on the semi-major axis, the chord between them, and the sum of their distances — and on nothing else about the orbit. Not the eccentricity, not where periapsis is, not the orientation. Lambert's theorem is why an interplanetary launch date is the root of one equation.
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One time of flight and five ways round
Lambert's theorem says two positions and an interval fix the transfer. Allow the transfer to complete whole revolutions and that stops being true: the flight time folds, one number admits five arcs, and the cheapest of them is usually not the one a solver started nearest to.
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The variable that makes Lambert's problem easy
Written in the semi-major axis, the time-of-flight equation has two branches joined by a vertical tangent, and a solver near the join struggles. Written in a variable Lancaster and Blanchard chose in 1969, it is one smooth curve — and every trajectory library now solves it that way.
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An answer from two bodies, flown through a flattened Earth
Lambert's problem gives the exact velocity that carries a spacecraft between two points in a given time — exactly, for a spherical Earth. The real Earth bulges at the equator, by a thousandth of its central pull, and a spacecraft flying the exact two-body answer between two points in low orbit arrives tens of kilometres from where it was sent. The repair is to keep the two-body solver and lie to it about the target, and the lie converges by a factor of a hundred each time it is told.
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A correction that tilts the arc it meant to aim
A transfer designed with Lambert's two-body solution and flown through the Earth's flattened field misses its target, and the standard repair is to aim at the target minus the miss and solve again. That converges fast — until the transfer angle approaches 180°. There the two end points and the Earth's centre are nearly in line, the arc's plane is decided by a sideways shift of the aim, and correcting the bulge's sideways miss rotates the whole arc. The iteration slows by a factor of a hundred, and with a larger perturbation it runs away. Correcting only within the plane fixes it, at the cost of a plane change paid at arrival.