Plane change — the series
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The cheapest place to turn
Rotating an orbital plane costs 2v sin(Δi/2), and the only quantity in that expression that a mission controls is the speed. Where the turn is made therefore matters more than how far it turns.
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A rotation split between two burns
The standard answer is to do the whole plane change at apogee, where the vehicle is slowest. It is not the cheapest answer, and the reason is that a small part of the turn bought at perigee is a second-order correction to a burn that is happening anyway.
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Flying further away in order to turn
A plane change costs the speed at which it is done, so the cheapest place to turn is the slowest place available — and a vehicle can make a slow place by climbing. Above about thirty-nine degrees the round trip pays for itself, and the crossover is an angle rather than a distance.
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A plane change paid at the worst speed there is
A launch reaches an inclination fixed by its latitude and its azimuth, and no azimuth reaches an inclination below the latitude. Getting there afterwards means turning at orbital speed, which is the most expensive place available — so a site's latitude is a floor no trajectory removes.