Plane change — the series
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The cheapest place to turn
Rotating an orbital plane costs 2v sin(Δi/2), and the only quantity in that expression that a mission controls is the speed. Where the turn is made therefore matters more than how far it turns.
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A rotation split between two burns
The standard answer is to do the whole plane change at apogee, where the vehicle is slowest. It is not the cheapest answer, and the reason is that a small part of the turn bought at perigee is a second-order correction to a burn that is happening anyway.
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Flying further away in order to turn
A plane change costs the speed at which it is done, so the cheapest place to turn is the slowest place available — and a vehicle can make a slow place by climbing. Above about thirty-nine degrees the round trip pays for itself, and the crossover is an angle rather than a distance.
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A plane change paid at the worst speed there is
A launch reaches an inclination fixed by its latitude and its azimuth, and no azimuth reaches an inclination below the latitude. Getting there afterwards means turning at orbital speed, which is the most expensive place available — so a site's latitude is a floor no trajectory removes.
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A plane change borrowed from the Moon
Turning an orbit's plane by the engine costs a fixed fraction of the spacecraft's speed, which is why it is done as far from the Earth as possible. Farther still, at the Moon's distance, a spacecraft is moving so slowly that the Moon can turn its velocity through tens of degrees for nothing — but a flyby close enough to turn it hard also flings it outward, and the useful flyby is a gentle one, in a window of heights the arithmetic picks out.
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A plane turned only where turning is cheap
A low-thrust engine that turns an orbit's plane continuously pays π/2 times what an impulse at the node would cost, because for half of every revolution it is pushing where a push mostly swings the node instead of tilting the plane. Thrusting only in arcs about the nodes recovers almost all of that: arcs of ±30 degrees cost five per cent more than an impulse, at the price of taking twice as long. It is how geostationary satellites hold their planes, and it stops working for large turns, where a chord is shorter than any arc.
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A turn spread where the climb leaves room
An electric spacecraft spiralling from low orbit to geostationary has to remove its launch inclination on the way, and the classic steering law tilts its thrust out of the plane by the same angle all the way round each orbit. But out-of-plane thrust turns the plane only near the nodes, while in-plane thrust raises the orbit equally well everywhere. Letting the tilt follow the nodes — leaning hard where turning works and lying flat where it does not — saves 150 metres a second on a transfer from Cape Canaveral, with no coasting, because the climb fills exactly the parts of each orbit where the turn would be wasted.
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A turn that costs more when the shadow sits on the node
An electric spacecraft turning its orbit's plane does most of the turning near the two nodes, where a push out of the plane tilts it most. Its engine runs on sunlight and stops in the Earth's shadow, and the shadow covers a sixth of the orbit wherever it happens to fall. When it falls on a node it removes a quarter of each orbit's turning, and a law that concentrates its thrust at the nodes loses half. The node drifts one way and the Sun the other, so the shadow slides across the nodes over weeks — and a transfer's length depends on the day it starts.