The encounter-impulse generator
The transverse force a body feels while a mass sweeps past it on a straight line, and the velocity that force has delivered so far, both against time in units of the impact parameter divided by the relative speed. The force is the component of the inverse-square attraction perpendicular to the path, which is the impact parameter over the cube of the distance, and it is drawn at its peak value of one at closest approach. The rising curve is its running integral, scaled by twice the gravitational constant times the mass over the impact parameter and the speed. Two things are visible and both are the point. The integral of the force over all time is exactly two in these units, so the kick is exactly 2GM/bv with no free constant anywhere — an answer to a three-body-shaped question obtained without solving anything. And it arrives quickly: 71 per cent of it within a single encounter time of closest approach and 98.6 per cent within the 6 drawn, which is what licenses calling the whole thing an impulse. On the scale of anything slower, the velocity changes discontinuously.
3 essays call
encounter-impulse. The drawing above is what it returns with no arguments at all; every
call below passes it something, because a placement that passes nothing draws whichever member
of the family the generator happens to default to rather than the one its essay argues about.
Where it is called
Every figure listed here is the same construction drawn at different numbers, so a correction to one is a correction to all of them.
An answer obtained along a path that was not taken
Integrate the force of a passing mass along the straight line the body would have followed if the encounter had not happened, and out comes an exact deflection with no free constant in it. The approximation is circular, it is wrong in a known direction by a known amount, and it is the reason stellar dynamics has closed forms at all.
Whether it merges is a ratio of two times
Two galaxies passing each other either merge or do not, and what decides it is not how close they come. It is whether the encounter lasts long enough for the internal motions to respond — a slow, prograde passage transfers orbital energy into stellar orbits and the pair is bound; a fast one leaves both galaxies heated and still moving.
The part of a kick that heats nothing
Most of the impulse a passing mass delivers to a star cluster is delivered equally to every star in it, so the cluster moves and nothing inside it changes. What heats it is the difference across it — one power of the impact parameter smaller, squared in the energy — and that one distinction decides which encounters matter and which cannot.