Multiple scattering — where it appears
Named by 2 essays across one field — each of them below, with the objects they name alongside it.
The shadow that climbs the zenith
After sunset the sky overhead is lit only above the Earth's own shadow, and the shadow climbs as the square of the Sun's depression. Scattering computed once from that geometry predicts a sky that dims faster and faster and is as dark as night by nine degrees. The real sky takes eighteen, and the difference is light that has been scattered more than once.
The night is late because the light bounces twice
Light scattered once can reach the zenith only while the Earth's shadow over the observer is still low in the air, and by that reckoning the sky should reach the darkness of night about nine degrees after sunset. It does not until eighteen. The difference is light scattered twice — first by the sunlit air hundreds of kilometres towards the sunset, then again by the shadowed air overhead — and adding it to the calculation moves the end of twilight almost exactly to where observers have always put it.
Named alongside it
The objects these essays reach for when they reach for this one.
Rayleigh scatteringScale heightSky brightnessTwilightAstronomical twilightDepression angleEarth shadowEarths shadowOptical depthOzoneSingle scatteringSolar depression