Concept

Impulse approximation — where it appears

Treating an encounter as a velocity change applied to a straight-line path, valid while the deflection stays small compared with the motion producing it. It is what makes both dynamical friction and two-body relaxation computable, and both integrals carry the same logarithm because every decade of impact parameter contributes equally.

Named by 8 essays across 2 fields — each of them below, with the objects they name alongside it.

The wake, computed from the streamlines that make it. Left: 26 streamlines past a point mass, in the mass's own frame, each integrated from far upstream with the same speed and a different impact parameter, and mirrored about the axis. Nothing is drawn to converge — every track is the hyperbola its own impact parameter gives it, and they cross downstream because an attraction focuses. Right: the density that focusing produces at 3.2 focusing radii behind the mass, as (b/y)(db/dy) — the Jacobian of the map from starting radius to arrival radius — which peaks at 15.53 times the background at 0.03 radii off the axis. The overdensity is behind the mass, and that is the entire mechanism: the wake pulls backwards on the body that made it. What the figure cannot show is the steady state, because it has no time in it: a real wake is continuously replenished, and the drag is the sum over an infinite train of these encounters, which is where Chandrasekhar's logarithm comes from.

A drag with nothing to drag against

A massive body moving through a sea of light ones raises an overdensity behind itself and is pulled back by it. The force does not depend on the masses of the background bodies at all — and it is strongest at one particular speed.

gravitation · Dynamical friction
7 decades of relaxation time, and a Hubble time between them. Crossing time and two-body relaxation time for 5 self-gravitating systems, against the number of bodies in each. The lower marks are the crossing time R/σ, which spans 3 decades; the upper ones are t_relax ≈ 0.1N/ln N times it, which spans 8. The horizontal rule is a Hubble time, and the same expression puts these systems on opposite sides of it. Two of them relax — an open cluster and a globular cluster — so their stars have exchanged energy, their heavy stars have sunk, and their present structure is not the one they were born with. The rest do not: a dwarf spheroidal, an elliptical galaxy, a cluster of galaxies, the elliptical missing it by a factor of 10⁶, which is why a galaxy is modelled as a smooth potential with no stars in it at all. The dependence is on N and hardly at all on anything else, because the Coulomb logarithm makes every decade of impact parameter contribute equally. A cluster that relaxes also evaporates: about a stellar mass in a hundred and forty leaves per relaxation time, so the globular cluster empties in 6.1·10¹¹ years.

How long a system takes to forget

A star crossing a galaxy is deflected by every other star, and the deflections add as a random walk. The time for that walk to change a star's energy by its own amount is a hundred million billion years for a galaxy and a billion for a globular cluster, and everything about how the two are modelled follows from which side of a Hubble time that falls on.

gravitation · Two-body relaxation
A bridge and a tail, integrated. A disc of 180 massless particles on circular orbits, and a companion of 1 times the primary's mass on a parabolic orbit with a pericentre of 1.6 disc radii, integrated from before the encounter to well after it. Times are in units of the disc's own outer orbital period, measured from pericentre. The outermost ring, drawn separately, is the one that produces both the bridge and the tail: at 3 its furthest particle is 31.4 disc radii from the centre, having started at 0.9; the panels are scaled to hold ninety per cent of the particles, so the very end of the tail is outside them. Nothing has been ejected and no material is new — every particle is on the orbit its own initial conditions and the two masses give it.

A bridge and a tail drawn by one force

The long thin streamers coming out of interacting galaxies look like debris thrown off by a collision. They are nothing of the kind — a simulation with no collisions in it, no gas and no self-gravity produces them from the tidal field alone, and only when the encounter runs the same way the disc turns.

galaxies · Galaxy interactions
The whole kick, delivered in about two encounter times. The transverse force a body feels while a mass sweeps past it on a straight line, and the velocity that force has delivered so far, both against time in units of the impact parameter divided by the relative speed. The force is the component of the inverse-square attraction perpendicular to the path, which is the impact parameter over the cube of the distance, and it is drawn at its peak value of one at closest approach. The rising curve is its running integral, scaled by twice the gravitational constant times the mass over the impact parameter and the speed. Two things are visible and both are the point. The integral of the force over all time is exactly two in these units, so the kick is exactly 2GM/bv with no free constant anywhere — an answer to a three-body-shaped question obtained without solving anything. And it arrives quickly: 71 per cent of it within a single encounter time of closest approach and 98.6 per cent within the 6 drawn, which is what licenses calling the whole thing an impulse. On the scale of anything slower, the velocity changes discontinuously.

An answer obtained along a path that was not taken

Integrate the force of a passing mass along the straight line the body would have followed if the encounter had not happened, and out comes an exact deflection with no free constant in it. The approximation is circular, it is wrong in a known direction by a known amount, and it is the reason stellar dynamics has closed forms at all.

gravitation · Impulse approximation
Dynamical friction is strongest at 0.97 times the dispersion, and weaker either side. The dynamical friction on a body moving through a Maxwellian sea of stars, against its own speed in units of the square root of two times the velocity dispersion. The dashed curve is the fraction of the field moving slower than the body, which is the only part of the field that contributes: a star overtaking from behind pulls the body forward exactly as often as one being overtaken pulls it back, so the fast tail cancels out entirely. That fraction rises from nothing to one. The drag is that fraction divided by the square of the speed, and the quotient of a saturating numerator and a growing denominator has a single maximum, here at 0.97. The consequences run in both directions. A body moving much faster than the stars around it is barely slowed at all, which is why a galaxy passing through a cluster at a thousand kilometres a second does not sink; and a body already at rest with respect to the field feels nothing either, because there is no wake to be behind it. Sinking is therefore fastest in the middle of the process rather than at the start of it.

A drag that is strongest in the middle

Dynamical friction is not like air resistance. Only the stars moving slower than the body contribute at all, so the drag rises from nothing, peaks when the body has slowed to about the speed of everything around it, and falls away again — which is why a fast satellite is never captured and a slow one sinks in a hurry.

gravitation · Dynamical friction
Prograde and retrograde, the same encounter. The same encounter twice: a companion of 1 times the primary's mass passing at 1.5 disc radii, with the disc spinning the same way the companion orbits and then the other way. Nothing else differs. The prograde disc grows a bridge towards the companion and a tail away from it; the retrograde one is barely disturbed. The reason is a resonance rather than a force: in the prograde case the outer particles keep pace with the companion for a substantial part of the encounter and are pulled the whole time, and in the retrograde case they sweep past it and the impulses cancel.

Whether it merges is a ratio of two times

Two galaxies passing each other either merge or do not, and what decides it is not how close they come. It is whether the encounter lasts long enough for the internal motions to respond — a slow, prograde passage transfers orbital energy into stellar orbits and the pair is bound; a fast one leaves both galaxies heated and still moving.

galaxies · Galaxy interactions
A gap's depth is one number: 2GmT ÷ v b². The central density of the gap against impact parameter, 4 billion years after the encounter, for subhaloes of 10⁶, 10⁷, 10⁸ solar masses. Points are read off the drawn density profiles; the curves are 1/(1 + 2GmT/v b²), the stretch the map applies at the encounter point, and the two agree to 3.0 per cent wherever the histogram has enough stars left in the gap to measure a depth at all. Everything about the encounter enters the depth through that one combination. The consequence is the horizontal reading: a gap of a given depth is produced by every point along a locus on which the mass rises as the square of the impact parameter — half depth at 0.42, 1.33, 4.19 kiloparsecs for the three masses drawn, an exponent of 0.500 against the half the algebra requires. What breaks that particular degeneracy is the gap's width, which scales as the impact parameter itself while the depth does not: rescale s by b and the map is identical, so the profile is one shape stretched. Depth and width together give the impact parameter and the product mT. They do not give the mass.

A hole that says mass times time

A gap in a stellar stream is the strongest evidence available that dark subhaloes exist, and its depth depends on the perturber's mass, the impact parameter and the elapsed time only through one combination. Two of those three are unobservable, so a gap is a measurement of a product.

galaxies · Stellar streams
The kick falls as b⁻² and the heating as b⁻⁴. Two quantities delivered by the same distant encounter, against impact parameter in units of the target's half-mass radius, both logarithmic and both scaled to cross near one. The upper line is the impulse itself, 2Gm/vb, which every star in a bound system receives almost equally — so it moves the system and changes nothing inside it. The lower line is what is left after the common part is subtracted: the difference of the impulse across the system, which is its gradient multiplied by the system's own size, one power of b smaller and squared in the energy. The slopes are −2 and −4 exactly, and they are measured off the drawn curves rather than quoted. What follows is the point. Encounters at impact parameter b arrive at a rate proportional to b db, so summing the impulse over all of them gives ∫b⁻¹ db, which diverges logarithmically and is the origin of the Coulomb logarithm that appears in every treatment of relaxation. Summing the heating gives ∫b⁻³ db, which converges: extending the population from ten half-mass radii out to 300 multiplies the summed impulse by 2.48 and the summed heating by 1.010. Distant encounters diffuse velocities and heat nothing, and a tidal-heating calculation therefore needs no cutoff at large impact parameter, where a relaxation calculation cannot proceed without one.

The part of a kick that heats nothing

Most of the impulse a passing mass delivers to a star cluster is delivered equally to every star in it, so the cluster moves and nothing inside it changes. What heats it is the difference across it — one power of the impact parameter smaller, squared in the energy — and that one distinction decides which encounters matter and which cannot.

gravitation · Impulse approximation

Named alongside it

The objects these essays reach for when they reach for this one.

Coulomb logarithmDynamical frictionAdiabatic invariantGlobular clusterMass segregationRelaxation timeVelocity dispersionCollisionless systemCross-sectionCrossing timeGalaxy mergerGravitational focusing

All concepts