Concept

Relaxation time — where it appears

How long the accumulated small deflections from distant encounters take to change a star's velocity by an amount comparable with its own. It exceeds the crossing time by roughly the number of stars over its logarithm, which makes clusters collisional and galaxies not.

Named by 5 essays across one field — each of them below, with the objects they name alongside it.

7 decades of relaxation time, and a Hubble time between them. Crossing time and two-body relaxation time for 5 self-gravitating systems, against the number of bodies in each. The lower marks are the crossing time R/σ, which spans 3 decades; the upper ones are t_relax ≈ 0.1N/ln N times it, which spans 8. The horizontal rule is a Hubble time, and the same expression puts these systems on opposite sides of it. Two of them relax — an open cluster and a globular cluster — so their stars have exchanged energy, their heavy stars have sunk, and their present structure is not the one they were born with. The rest do not: a dwarf spheroidal, an elliptical galaxy, a cluster of galaxies, the elliptical missing it by a factor of 10⁶, which is why a galaxy is modelled as a smooth potential with no stars in it at all. The dependence is on N and hardly at all on anything else, because the Coulomb logarithm makes every decade of impact parameter contribute equally. A cluster that relaxes also evaporates: about a stellar mass in a hundred and forty leaves per relaxation time, so the globular cluster empties in 6.1·10¹¹ years.

How long a system takes to forget

A star crossing a galaxy is deflected by every other star, and the deflections add as a random walk. The time for that walk to change a star's energy by its own amount is a hundred million billion years for a galaxy and a billion for a globular cluster, and everything about how the two are modelled follows from which side of a Hubble time that falls on.

gravitation · Two-body relaxation
7 decades of relaxation time, and a Hubble time between them. Crossing time and two-body relaxation time for 5 self-gravitating systems, against the number of bodies in each. The lower marks are the crossing time R/σ, which spans 3 decades; the upper ones are t_relax ≈ 0.1N/ln N times it, which spans 8. The horizontal rule is a Hubble time, and the same expression puts these systems on opposite sides of it. Two of them relax — an open cluster and a globular cluster — so their stars have exchanged energy, their heavy stars have sunk, and their present structure is not the one they were born with. The rest do not: a dwarf spheroidal, an elliptical galaxy, a cluster of galaxies, the elliptical missing it by a factor of 10⁶, which is why a galaxy is modelled as a smooth potential with no stars in it at all. The dependence is on N and hardly at all on anything else, because the Coulomb logarithm makes every decade of impact parameter contribute equally. A cluster that relaxes also evaporates: about a stellar mass in a hundred and forty leaves per relaxation time, so the globular cluster empties in 6.1·10¹¹ years.

A cluster that boils itself away

A star cluster has no thermostat. Encounters between its members push a few of them above escape speed, the cluster loses them, and losing them makes it contract — which makes it hotter, which makes more of them escape. A self-gravitating system heats up as it loses energy, and the process ends by destroying the system.

gravitation · Two-body relaxation
Hard below 8.3 astronomical units, soft above, and nothing settles at the line. The binding energy of a binary of two 0.7 solar-mass stars against its separation, both axes logarithmic, with the mean kinetic energy of a single cluster star at a velocity dispersion of 5 kilometres a second drawn as a level. Where the curve is above the level the binary is bound more tightly than a passing star's motion, and encounters on average take energy out of the field and put it into the pair; where it is below, they do the reverse. The crossing at 8.3 astronomical units is the hard–soft boundary, and it is the entire content of Heggie's law: hard binaries harden and soft binaries soften. The arrows are the direction each side moves, and they point away from the crossing in both directions rather than toward it. That is not a coincidence but a negative heat capacity, the same property that makes a star contract when it radiates: taking energy out of a bound pair moves it closer together and speeds it up, so a hard binary that gives energy to the cluster becomes harder still and gives more. A cluster with binaries in it therefore has a heat source that turns itself up, and the boundary drawn here is a watershed rather than an equilibrium.

A pair that heats what is trying to cool

A star cluster has a negative heat capacity, so it cannot reach equilibrium — its core contracts and gets hotter without limit. What stops it is a binary, and which way a binary exchanges energy with the stars around it is settled by one comparison of two energies.

gravitation · Binary heating
The whole kick, delivered in about two encounter times. The transverse force a body feels while a mass sweeps past it on a straight line, and the velocity that force has delivered so far, both against time in units of the impact parameter divided by the relative speed. The force is the component of the inverse-square attraction perpendicular to the path, which is the impact parameter over the cube of the distance, and it is drawn at its peak value of one at closest approach. The rising curve is its running integral, scaled by twice the gravitational constant times the mass over the impact parameter and the speed. Two things are visible and both are the point. The integral of the force over all time is exactly two in these units, so the kick is exactly 2GM/bv with no free constant anywhere — an answer to a three-body-shaped question obtained without solving anything. And it arrives quickly: 71 per cent of it within a single encounter time of closest approach and 98.6 per cent within the 6 drawn, which is what licenses calling the whole thing an impulse. On the scale of anything slower, the velocity changes discontinuously.

An answer obtained along a path that was not taken

Integrate the force of a passing mass along the straight line the body would have followed if the encounter had not happened, and out comes an exact deflection with no free constant in it. The approximation is circular, it is wrong in a known direction by a known amount, and it is the reason stellar dynamics has closed forms at all.

gravitation · Impulse approximation
Dynamical friction is strongest at 0.97 times the dispersion, and weaker either side. The dynamical friction on a body moving through a Maxwellian sea of stars, against its own speed in units of the square root of two times the velocity dispersion. The dashed curve is the fraction of the field moving slower than the body, which is the only part of the field that contributes: a star overtaking from behind pulls the body forward exactly as often as one being overtaken pulls it back, so the fast tail cancels out entirely. That fraction rises from nothing to one. The drag is that fraction divided by the square of the speed, and the quotient of a saturating numerator and a growing denominator has a single maximum, here at 0.97. The consequences run in both directions. A body moving much faster than the stars around it is barely slowed at all, which is why a galaxy passing through a cluster at a thousand kilometres a second does not sink; and a body already at rest with respect to the field feels nothing either, because there is no wake to be behind it. Sinking is therefore fastest in the middle of the process rather than at the start of it.

A drag that is strongest in the middle

Dynamical friction is not like air resistance. Only the stars moving slower than the body contribute at all, so the drag rises from nothing, peaks when the body has slowed to about the speed of everything around it, and falls away again — which is why a fast satellite is never captured and a slow one sinks in a hurry.

gravitation · Dynamical friction

Named alongside it

The objects these essays reach for when they reach for this one.

Core-collapseCoulomb logarithmGlobular clusterImpulse approximationMass segregationBinary heatingClose encounterDynamical frictionEquipartitionEscape velocityEvaporationGravitational focusing

All concepts