Concept

Patched conics — where it appears

Treating an interplanetary trajectory as a sequence of two-body arcs, each valid inside one body's sphere of influence and joined at the boundaries. It is an approximation with a stated error rather than a solution, and it is accurate enough that every interplanetary mission has been designed with it first.

Named by 12 essays across 2 fields — each of them below, with the objects they name alongside it.

The energy budget of an orbit at e = 0.7. Kinetic, potential and total energy per unit mass against distance from the primary, in units where GM = 1. The total is a horizontal line — it depends only on the semi-major axis — and the vis-viva relation is that statement solved for the speed.

One equation for the speed anywhere, and the eccentricity is not in it

The vis-viva relation gives the speed at any point of any orbit from two numbers. What it leaves out is the surprise — the shape of the orbit does not appear at all.

orbits · Vis-viva
A gravity assist with a 70° turn. The velocity triangle of a flyby. In the planet's frame the spacecraft's speed is unchanged and only its direction turns; adding the planet's own velocity converts that turn into a gain in speed measured from the Sun.

Stealing speed from a planet, which does not notice

A flyby cannot change a spacecraft's speed relative to the planet. It changes its direction — and adding the planet's own motion back turns that into free velocity.

spaceflight · Gravity assist
How small a sphere of influence is. Each planet's sphere of influence as a fraction of its own orbital radius, against that radius, both logarithmic. The largest belongs to Jupiter at 6.19% and the smallest to Mercury at 0.194%. The patched-conic method treats a trajectory as heliocentric everywhere outside these, and the figure is the argument for why that costs so little: they are thousandths of the journey.

One trajectory, stitched from three two-body problems

An interplanetary flight is a problem with no closed solution. It is flown by cutting it into pieces that each have one, and the seams are places where the model is knowingly false.

spaceflight · Patched conics
The cost of going to Mars, against when to leave and how long to take. Contours of departure energy C₃ over a grid of 64 × 56 solved Lambert problems: each point is a departure date, a flight time, and the unique single-revolution conic that connects the two planets between them. The cheapest transfer on this grid costs 5.1 km²/s², leaving in Mar 2001 with a flight time of 220 days, against 8.7 for the idealised Hohmann transfer between circular orbits of the same radii. A launch window is a region on this plane, not a moment, and its shape is what a launch period is negotiated against.

Two dates decide a mission

Given where a spacecraft leaves from, where it is going, and how long it may take, there is exactly one orbit joining the two. Solving that problem over every pair of departure and arrival dates produces a contour map, and the shape of the contours is what a launch window actually is.

spaceflight · Launch windows
A patch that throws away 2.5 to 436 metres a second. The velocity error a patched-conic approximation makes at each planet's sphere of influence, on a logarithmic scale, for an approach at 3 kilometres a second. The sphere of influence is where the two ways of writing the problem — planet-centred with the Sun as a perturber, or Sun-centred with the planet as one — become equally bad, and at that radius the neglected solar tide is exactly two times the fifth root of the planet's mass ratio times the planet's own pull. That is drawn beside each planet, it runs from 0.09 to 0.50, and it is not the same for all of them — a factor of 5.6 that the definition does not remove. Because both neglected terms are largest exactly at the surface where the switch is made, the trajectory has a discontinuity in its acceleration and an accumulated velocity error of metres a second. That is negligible for a mission design and enormous for a navigation solution, which is why patched conics are used to find a trajectory and never to fly one: the real trajectory is obtained by numerically integrating the full n-body problem, differentially corrected onto the patched-conic solution as a starting guess.

The discontinuity a patched conic hides

An interplanetary trajectory is designed as two exact solutions glued along a surface where neither is valid. At that surface both neglected forces are at their largest, so the stitched path has a kink no real trajectory has — and the size of the kink is metres a second, which is a rounding error for a mission design and a catastrophe for a navigation solution.

spaceflight · Patched conics
What is left at infinity, and what it costs from 200 km. The velocity change needed to leave Earth from a circular orbit 200 kilometres up, against the speed the vehicle still has when the pull has run out. Escaping with nothing left over costs 3.22 km/s. Arriving at infinity with three kilometres a second in hand costs 3.63 — an extra 0.40 km/s to buy three, a discount of 87 per cent, because the two speeds do not add and their squares do — the departure speed is √(2μ/r + v∞²) — and adding a small square to a large one barely moves the root. The curve is therefore almost flat where the planetary missions are and straightens to slope 0.79 at the right-hand edge, where v∞ has overtaken escape speed and each metre a second bought costs a metre a second spent. The practical reading is that the expensive part of an interplanetary departure is getting to escape, and the destination is a surcharge on it.

The speed that is left over

No mission is designed to sit on the escape threshold. What an interplanetary departure is specified by is the speed still remaining when the planet's pull has run out — and because energies add while speeds do not, the first three kilometres a second of it cost four hundred metres a second to buy.

spaceflight · Escape
The cheapest circular orbit to stop in at Mars is not the lowest. The speed change needed to capture into a circular orbit round Mars, in km/s, against the orbit's radius in Mars radii, for arrival excesses of 2.65, 4, 6 km/s — the first being a minimum-energy transfer from the Earth. One burn at periapsis, where the spacecraft is fastest, turns the hyperbola into the circle. The cost has a minimum, at a radius of 2μ/v∞² from the planet's centre, where it is exactly v∞/√2: 3.6 radii and 1.87 km/s for 2.65 km/s; 1.6 radii and 2.83 km/s for 4 km/s; 0.7 radii and 4.24 km/s for 6 km/s. Lower orbits cost more because the circular speed there is higher than the gain from arriving deeper in the well; higher orbits cost more because the burn is made where the spacecraft is moving slowly and the Oberth effect is lost. A faster arrival moves the optimum inward, and at a large enough excess it moves below the planet's surface, where every circular orbit is on the expensive side of the minimum.

The cheapest circle to stop in

A spacecraft arriving at a planet has to lose speed to stay, and the cheapest circular orbit to lose it into is not the lowest. It sits at a radius set only by the arrival speed — twice the planet's gravitational parameter divided by the square of the excess — where the braking costs exactly the excess divided by the square root of two. Most orbiters want something else, and the arithmetic of what they do instead decides which planets are cheap to stop at and which are not.

spaceflight · Escape
What it costs to reach Mars faster than the Hohmann transfer. The total velocity change to go from a 400 km orbit round the Earth to a 400 km circular orbit round Mars (solid), and the heliocentric part alone (dashed), against flight time, for transfers that leave the Earth's orbit tangentially and cross Mars's before reaching their far point; both planets are on circular, coplanar orbits. The right-hand end is the Hohmann transfer: 259 days and 5.65 km/s. Shortening it to 200 days costs 0.82 km/s more; to 150 days, 3.4 km/s more; below a hundred days the cost climbs past twenty. The curve leaves the Hohmann point with zero slope — the cheapest transfer is a minimum, so the first days saved cost almost nothing — and turns steeply upward only once the transfer ellipse has become long and thin. For the fastest transfers the orbit-to-orbit cost is below the heliocentric one, because a burn made deep in a planet's gravity well adds more to the speed at which the craft leaves it than the burn itself.

The first weeks off a Hohmann transfer are nearly free

The Hohmann transfer to Mars takes 259 days and is the cheapest route there is. Because it is a minimum, the cost of going faster starts flat — ten days saved costs twenty metres a second — and only climbs steeply once weeks have become months. For a crew, the time is itself a cost, paid in radiation at about two millisieverts a day.

spaceflight · Orbital transfer
How far a small error at departure moves the arrival at Mars. The distance by which a craft on the Hohmann transfer from the Earth's orbit to Mars's misses its aim point at the nominal arrival time, against an error in its departure speed, on logarithmic axes, integrated numerically for the 259-day flight. An error along the direction of motion (solid) moves the arrival by 76 km for every millimetre a second; one across it (dashed) by 23 km. The relation is linear over the whole range drawn: a metre a second at departure — the precision of a good launch — is 76 thousand kilometres at Mars, several times the planet's own radius and a thousand times what a landing needs. The ratio is the corresponding element of the state transition matrix, and it is the number every navigation plan is built around.

A millimetre a second at launch, seventy-six kilometres at Mars

A craft on its way to Mars arrives seventy-six kilometres from where it was aimed for every millimetre a second its departure speed was wrong. No launch is that good, so no trajectory is flown as designed; it is flown as corrected, by Newton's method run on the matrix that says how the arrival depends on the departure — which doubles its correct digits at every step and makes a two-body sketch into a real trajectory in two iterations.

spaceflight · Patched conics
The plane change wants a gentle flyby. The lowest inclination to the Moon's orbit that one flyby can leave a spacecraft in, against the flyby's height above the Moon, for a spacecraft arriving from an orbit of perigee 6678 km inclined 51.6°: with no constraint on where the new orbit goes (dashed), and requiring the new perigee to lie between the atmosphere and 20,000 km, so that the spacecraft comes back to the Earth (solid). Unconstrained, any flyby closer than tens of thousands of kilometres can bring the inclination to nearly zero. But a close flyby turns the velocity so far that it also flings the spacecraft outward, and no aim point brings it back near the Earth; only from about 9,500 km up does a returning orbit become possible. Between that height and about 18,000 km the flyby can both bring the spacecraft back and leave its orbit nearly in the Moon's plane; further out still, the turn is too small to remove the inclination. The useful flyby is a gentle one, in a window.

A plane change borrowed from the Moon

Turning an orbit's plane by the engine costs a fixed fraction of the spacecraft's speed, which is why it is done as far from the Earth as possible. Farther still, at the Moon's distance, a spacecraft is moving so slowly that the Moon can turn its velocity through tens of degrees for nothing — but a flyby close enough to turn it hard also flings it outward, and the useful flyby is a gentle one, in a window of heights the arithmetic picks out.

spaceflight · Plane change
How fast an error in the departure grows, near a neck and on a conic. How much a small error in a spacecraft's velocity is magnified in its later position — the largest singular value of the block of the state-transition matrix that maps velocity errors to position errors, in the Earth–Moon system's units — against time in days, integrated from the variational equations of the restricted three-body problem. A trajectory held at the L1 point between the two bodies (blue) amplifies errors exponentially, by a factor of e every 1.48 days — the rate the linearised dynamics there predict, 2.932 in the system's units, which the integration reproduces to within two per cent. A two-body circular orbit at half the separation (green), integrated the same way with the second body's mass switched off, amplifies them only secularly — an error in speed is an error in period, and that grows along the track in proportion to time. Over 14 days the neck has multiplied an error by 2,359; the conic by 9.

A trajectory with no good first guess

A trajectory designed from conics is corrected onto the real one by Newton's method, and the method works because the arrival depends on the departure only polynomially. Near a Lagrange point the dependence is exponential: every day and a half near the Earth–Moon neck multiplies an error by e. The first guess has to be exponentially good, the digits of the departure run out in weeks, and the only cure is to stop treating the trajectory as one piece.

spaceflight · Patched conics
The velocities that decide whether Jupiter keeps a visitor. A velocity diagram in Jupiter's orbital plane, in km/s, with the Sun's frame at the origin. Jupiter moves at 13.06 km/s (the arrow along the axis). The dashed circle is the escape speed from the Sun at Jupiter's distance, 18.47 km/s: a body whose heliocentric velocity ends inside it is bound. A visitor arriving with 3 km/s to spare reaches Jupiter's distance at 18.71 km/s, just outside the circle; here its velocity makes 150° with Jupiter's, so it meets Jupiter at 30.7 km/s. A flyby keeps that relative speed and only turns it, by at most 81° for a pass grazing the cloud tops — so the possible outcomes lie on the drawn arc of a circle of radius 30.7 km/s about Jupiter's velocity. The part of the arc inside the escape circle (darker) is the set of flybys that leave the visitor bound to the Sun; the slowest outcome is 17.7 km/s. Capture needs the visitor to arrive barely faster than escape, so that the turn of its velocity relative to Jupiter can take the small excess away.

Jupiter keeps only the visitors already nearly bound

An interstellar object passing Jupiter can lose enough speed to stay, but one flyby can only turn the visitor's velocity relative to the planet, never shorten it, and the turn removes at most a few kilometres a second from its speed around the Sun. So capture is common for visitors that arrive with less than a kilometre a second to spare and almost impossible for the speeds the three known visitors had. A census of the slow tail of the interstellar population, and the orbits a capture leaves — more than a third of them backwards — follow from the same arithmetic.

orbits · Hyperbolic orbits

Named alongside it

The objects these essays reach for when they reach for this one.

Gravity assistHyperbolic excess speedCharacteristic energyΔvOberth effectThe B-planeDifferential correctionEscape velocityHohmann transferSphere of influenceEccentricityHyperbolic flyby

All concepts