Concept

Gravity loss — where it appears

The velocity a launch vehicle spends holding itself up against gravity rather than accelerating. It is why an ascent pitches over early and why a low-thrust vehicle cannot launch at all, and it is a term in the budget with no counterpart in the rocket equation.

Named by 6 essays across one field — each of them below, with the objects they name alongside it.

How much of a rocket has to be propellant. Propellant fraction against the velocity change bought, for three real propellant combinations. The curves approach 1 and cannot reach it, so every extra kilometre per second costs a larger share of what remains — which is why staging exists.

The exponential that decides what can be flown

A rocket carries its own reaction mass, so every kilogram of propellant has to be accelerated by the propellant beneath it. The result is exponential, and it is the reason spaceflight is hard.

spaceflight · Rocket equation
Total Δv against the radius ratio. Total transfer Δv, in units of the starting circular speed, against the ratio of the two circular radii. The Hohmann transfer is cheapest at small ratios; the bi-elliptic transfers overtake it, and the limiting one — an intermediate apoapsis taken to infinity — crosses at a ratio of 11.94. Above about 15.6 every bi-elliptic transfer beats the Hohmann.

Going too far in order to arrive cheaply

The Hohmann transfer is the cheapest two-burn route between circular orbits. Past a radius ratio of 11.94 the cheapest route is three burns, and it goes far beyond the destination first.

spaceflight · Orbital transfer
Where the missing kilometres a second go. The two losses along a gravity-turn ascent, against the vehicle's thrust-to-weight ratio at lift-off, from an integration of the trajectory rather than from a table. Every run spends the same 9400 m/s of ideal Δv and every one is flown as the same manoeuvre: one pitch kick, solved by bisection so that the vehicle is horizontal at burnout, and thereafter zero angle of attack so that gravity alone turns it — which makes the steering loss identically zero and the comparison a fair one. What differs is how much of the Δv survives as speed. The gravity loss is ∫g sin γ dt, the part of the thrust spent holding the vehicle up rather than accelerating it, and it falls as the thrust rises because a vehicle that leaves quickly spends less time doing it: 1263 m/s at T/W = 1.15 against 381 at 2.2. The drag loss is ∫(D/m) dt and it rises, because the same haste means reaching high speed lower down where the air is: 119 m/s against 1874. The sum is least at T/W ≈ 1.5, at 1198 m/s, and the minimum is shallow — which is why real vehicles cluster between 1.2 and 1.5 and none of them is there because of this curve. At the marked 1.5 the 9400 m/s of ideal Δv leaves the vehicle at 8202 m/s and 42 km, against a circular speed of 7884 m/s there, so the 1198 m/s of loss is the whole of the answer to why orbit costs about 9.4 km/s when orbital speed is under 7.9.

Orbit costs 7.8 and a launch buys 9.4

The gap between orbital speed and the velocity change a launcher spends is not overhead. It is three integrals along the ascent, only one of which can be reduced by flying better, and the two that can be traded move in opposite directions.

spaceflight · Rocket equation
Which inclinations a launch site can reach, and which it cannot. Orbital inclination against launch azimuth for three sites, from cos i = sin A cos φ. Due east is the only azimuth that gives the minimum, and that minimum is the latitude itself: Kourou 5.2°, Kennedy 28.5°, Baikonur 45.6°. Everything below the shaded line is unreachable from the highest-latitude site by any azimuth at all, and getting there costs a plane change afterwards — 5.94 km/s from a 400 km orbit to reach the equator from 45.6°. Baikonur in fact flies no lower than 51.6° rather than its 45.6°, and the extra 6.0° is overflight constraint rather than mechanics: the azimuth that would give 45.6° sends the spent stages over places they may not fall on.

A plane change paid at the worst speed there is

A launch reaches an inclination fixed by its latitude and its azimuth, and no azimuth reaches an inclination below the latitude. Getting there afterwards means turning at orbital speed, which is the most expensive place available — so a site's latitude is a floor no trajectory removes.

spaceflight · Plane change
What a departure loses to taking time. The gravity loss of a departure burn — the velocity a rocket spends beyond what an instantaneous impulse would need — against its initial thrust-to-weight ratio, on logarithmic axes, for departures from a 300-km orbit to hyperbolic excess speeds of 0.5, 3, 6 km/s, an exhaust speed of 4.41 km/s and thrust held along the velocity. The impulsive costs are 3.21, 3.60, 4.74 km/s. At a thrust-to-weight of 1.2 the losses are 4, 5, 11 m/s; at 0.1, 298, 396, 708; at 0.03, 1485, 1785, 2546. For a stage of high thrust the loss falls as about the inverse square of the thrust (slope -1.98 at the high end), because the burn arc shrinks in proportion and the loss grows as the square of the arc.

A burn that cannot happen at one point

Every transfer cost in orbital mechanics is computed as though the engine fired for an instant. A real departure burn runs for minutes or hours, and the vehicle travels a long arc while it does — climbing, slowing, and delivering thrust ever further from the point where it would have done the most good. The extra velocity that costs is the gravity loss, and it grows as the square of the arc: negligible for a strong stage, ruinous for a weak one, and recoverable by splitting the burn at the price of time.

spaceflight · Orbital transfer
The propellant a long departure burn wastes, under three ways of pointing it. The gravity loss of a departure from a 300-km orbit to a hyperbolic excess speed of 3 km/s with an exhaust speed of 4.41 km/s, against the stage's initial thrust-to-weight ratio, both logarithmic, for thrust held along the velocity (orange), held fixed in space at the best direction (gold) and turned at the best constant rate (blue). At a thrust-to-weight of 0.05: 1264 m/s, 3597 m/s and 1521 m/s. At 0.2: 166 m/s, 328 m/s and 154 m/s. At 0.8: 12 m/s, 20 m/s and 10 m/s. No one of the three is best everywhere. For burns of a few minutes to half an hour the constant-rate turn beats following the velocity by up to a tenth; for the longest burns, which sweep most of an orbit, following the velocity wins, because the direction that does most good turns faster as the vehicle gains speed and no constant rate keeps up. A fixed attitude, the simplest to fly, costs 88 per cent more than the best turn even for the strongest stage drawn, and several times more for weak ones. The true optimum, which no simple family contains, lies below all three and is computed numerically for each mission.

No single way to point a long burn

A departure burn that lasts tens of minutes wastes propellant because it cannot all happen at the lowest, fastest point of the orbit, and how much it wastes depends on where the engine points while it runs. Three simple rules — follow the velocity, hold one direction in space, turn at a steady rate — are each best somewhere and none everywhere. A steady turn saves up to a tenth for burns of minutes; following the velocity wins for burns that last most of an orbit; holding still costs twice as much as either.

spaceflight · Orbital transfer

Named alongside it

The objects these essays reach for when they reach for this one.

ΔvOberth effectFinite-burnSpecific impulseThrust-to-weight ratioBallistic coefficientCircular velocityDrag lossDynamic pressureEscape velocityFlight-path angleGeostationary orbit

All concepts