Thrust-to-weight ratio — where it appears
Named by 2 essays across one field — each of them below, with the objects they name alongside it.
Orbit costs 7.8 and a launch buys 9.4
The gap between orbital speed and the velocity change a launcher spends is not overhead. It is three integrals along the ascent, only one of which can be reduced by flying better, and the two that can be traded move in opposite directions.
No single way to point a long burn
A departure burn that lasts tens of minutes wastes propellant because it cannot all happen at the lowest, fastest point of the orbit, and how much it wastes depends on where the engine points while it runs. Three simple rules — follow the velocity, hold one direction in space, turn at a steady rate — are each best somewhere and none everywhere. A steady turn saves up to a tenth for burns of minutes; following the velocity wins for burns that last most of an orbit; holding still costs twice as much as either.
Named alongside it
The objects these essays reach for when they reach for this one.
Gravity lossBallistic coefficientΔvDrag lossDynamic pressureEscape velocityFinite-burnFlight-path angleGravity turnOberth effectOptimal controlOrbital velocity