Concept

Steering law — where it appears

The rule that sets the direction of a rocket's thrust during a burn as a function of time or state. Different laws reach the same final orbit with different propellant costs, and the optimal one comes from optimal-control theory.

Named by 3 essays across one field — each of them below, with the objects they name alongside it.

Two ways out of a transfer orbit. The eccentricity against the semi-major axis of a spacecraft spiralling out from a geostationary transfer orbit — perigee 300 km up, apogee at geostationary height — under a continuous thrust of 0.2 millimetres a second squared, integrated through hundreds of revolutions, for two steering laws. Thrust always along the velocity (red) raises the orbit efficiently but leaves its shape almost unchanged, reaching the geostationary semi-major axis after 64 days still with an eccentricity of 0.59 — an orbit swinging between 17,000 and 67,000 km. A law that points the thrust to reduce a weighted distance from the target in both elements (blue) circularises as it raises, and reaches a circular geostationary orbit in 129 days.

The thrust that rounds an orbit turns once a revolution

An electric engine pushes gently for months, and the obvious way to point it — along the velocity — raises an orbit as fast as possible and leaves its shape almost untouched. Starting from an elongated transfer orbit, that is the wrong job. Rounding the orbit off needs the thrust forward at apogee, backward at perigee and sideways in between, a full turn of the thrust vector every revolution, and the law that does it can be written down from the equations for how each element changes.

spaceflight · Low-thrust transfer
The propellant a long departure burn wastes, under three ways of pointing it. The gravity loss of a departure from a 300-km orbit to a hyperbolic excess speed of 3 km/s with an exhaust speed of 4.41 km/s, against the stage's initial thrust-to-weight ratio, both logarithmic, for thrust held along the velocity (orange), held fixed in space at the best direction (gold) and turned at the best constant rate (blue). At a thrust-to-weight of 0.05: 1264 m/s, 3597 m/s and 1521 m/s. At 0.2: 166 m/s, 328 m/s and 154 m/s. At 0.8: 12 m/s, 20 m/s and 10 m/s. No one of the three is best everywhere. For burns of a few minutes to half an hour the constant-rate turn beats following the velocity by up to a tenth; for the longest burns, which sweep most of an orbit, following the velocity wins, because the direction that does most good turns faster as the vehicle gains speed and no constant rate keeps up. A fixed attitude, the simplest to fly, costs 88 per cent more than the best turn even for the strongest stage drawn, and several times more for weak ones. The true optimum, which no simple family contains, lies below all three and is computed numerically for each mission.

No single way to point a long burn

A departure burn that lasts tens of minutes wastes propellant because it cannot all happen at the lowest, fastest point of the orbit, and how much it wastes depends on where the engine points while it runs. Three simple rules — follow the velocity, hold one direction in space, turn at a steady rate — are each best somewhere and none everywhere. A steady turn saves up to a tenth for burns of minutes; following the velocity wins for burns that last most of an orbit; holding still costs twice as much as either.

spaceflight · Orbital transfer
Where on the orbit the turning is done, and where the shadow falls. How effectively out-of-plane thrust turns a circular orbit's plane at each point round the orbit, measured from the ascending node: it goes as the absolute value of the cosine of that angle, greatest at the two nodes and zero halfway between them. The shaded bands are the Earth's shadow on an orbit 6,378 km up with the Sun in the orbit's plane, 60 degrees of the circle, placed once over a node and once between the nodes. Over the node the shadow switches the engine off where it would have done the most turning, and the orbit loses 25% of its turning; between the nodes it switches the engine off where it was doing little, and the loss is 7%.

A turn that costs more when the shadow sits on the node

An electric spacecraft turning its orbit's plane does most of the turning near the two nodes, where a push out of the plane tilts it most. Its engine runs on sunlight and stops in the Earth's shadow, and the shadow covers a sixth of the orbit wherever it happens to fall. When it falls on a node it removes a quarter of each orbit's turning, and a law that concentrates its thrust at the nodes loses half. The node drifts one way and the Sun the other, so the shadow slides across the nodes over weeks — and a transfer's length depends on the day it starts.

spaceflight · Plane change

Named alongside it

The objects these essays reach for when they reach for this one.

Electric propulsionLow-thrust transferOptimal controlPrimer vectorArgument of latitudeΔvEarths shadowEccentricityEscape velocityFinite-burnGauss's variational equationsGeostationary orbit

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