Pump angle — where it appears
Named by 3 essays across 2 fields — each of them below, with the objects they name alongside it.
The number that survives the encounter
A comet that passes Jupiter comes away with every orbital element changed. One combination of them is not changed, and it is enough to recognise the comet afterwards, to sort the comet families, and to say where a spacecraft can and cannot go.
The same planet, three times
A flyby cannot change the encounter speed, only its direction, so a tour has to be designed in the space of what is conserved. One pass moves a spacecraft along a single curve and no further than the planet can bend it — and reaching a distant target means walking that curve, returning to the same planet again and again.
A map of the transfers that are free
Drawn as contours of perihelion against aphelion, the invariant that survives an encounter becomes a map. A flyby slides a spacecraft along its own contour and costs nothing; a burn is the only thing that moves it between contours — so tour design is reading a graph.
Named alongside it
The objects these essays reach for when they reach for this one.
Crank angleA deep-space manoeuvreGravity assistLaunch energyResonant returnThe Tisserand graphTour designTurn angleBroken plane manoeuvreComet familiesFlyby altitudeFlyby sequence