A deep-space manoeuvre — where it appears
Named by 2 essays across one field — each of them below, with the objects they name alongside it.
Also named here as crank angle, launch energy, the tisserand graph, tour design — the same set of essays touches all of them, so they are one junction rather than several.
The same planet, three times
A flyby cannot change the encounter speed, only its direction, so a tour has to be designed in the space of what is conserved. One pass moves a spacecraft along a single curve and no further than the planet can bend it — and reaching a distant target means walking that curve, returning to the same planet again and again.
A map of the transfers that are free
Drawn as contours of perihelion against aphelion, the invariant that survives an encounter becomes a map. A flyby slides a spacecraft along its own contour and costs nothing; a burn is the only thing that moves it between contours — so tour design is reading a graph.
Named alongside it
The objects these essays reach for when they reach for this one.
Crank angleLaunch energyPump angleResonant returnThe Tisserand graphTour designTurn angleBroken plane manoeuvreFlyby altitudeFlyby sequenceGravity assistSphere of influence