A deep-space manoeuvre — where it appears
Named by 2 essays across one field — each of them below, with the objects they name alongside it.
Also named here as crank angle, launch energy, the tisserand graph, tour design — the same set of essays touches all of them, so they are one junction rather than several.
The same planet, three times
A flyby cannot change the encounter speed, only its direction, so a tour has to be designed in the space of what is conserved. One pass moves a spacecraft along a single curve and no further than the planet can bend it — and reaching a distant target means walking that curve, returning to the same planet again and again.
A map of the transfers that are free
Drawn as contours of perihelion against aphelion, the invariant that survives an encounter becomes a map. A flyby slides a spacecraft along its own contour and costs nothing; a burn is the only thing that moves it between contours — so tour design is reading a graph.
Named alongside it
The objects these essays reach for when they reach for this one.
Crank angleLaunch energyPump angleResonant returnThe Tisserand graphTour designTurn angleBroken-plane manoeuvreFlyby altitudeFlyby sequenceGravity assistSphere of influence