Turn angle — where it appears
Named by 3 essays across 2 fields — each of them below, with the objects they name alongside it.
Aiming at a plane instead of at a planet
A spacecraft arriving at a planet is not aimed at a periapsis distance. It is aimed at a point in a plane perpendicular to its own incoming asymptote, because that is the one coordinate in which the miss distance responds linearly to a correction — and every navigation product ever published for a flyby is written in it.
The same planet, three times
A flyby cannot change the encounter speed, only its direction, so a tour has to be designed in the space of what is conserved. One pass moves a spacecraft along a single curve and no further than the planet can bend it — and reaching a distant target means walking that curve, returning to the same planet again and again.
A map of the transfers that are free
Drawn as contours of perihelion against aphelion, the invariant that survives an encounter becomes a map. A flyby slides a spacecraft along its own contour and costs nothing; a burn is the only thing that moves it between contours — so tour design is reading a graph.
Named alongside it
The objects these essays reach for when they reach for this one.
Crank angleA deep-space manoeuvreLaunch energyPump angleResonant returnThe Tisserand graphTour designAim pointThe B-planeBroken plane manoeuvreDelivery ellipseEntry corridor