Spaceflight

A map of the transfers that are free

Drawn as contours of perihelion against aphelion, the invariant that survives an encounter becomes a map. A flyby slides a spacecraft along its own contour and costs nothing; a burn is the only thing that moves it between contours — so tour design is reading a graph.

Assumes Tisserand parameter, Gravity assist and Patched conics.

The rung below made the Tisserand parameter the number that survives an encounter: a comet that passes Jupiter comes away with every orbital element changed, and one particular combination of them unchanged, which is enough to recognise the comet afterwards.

Turn that around and it stops being a classification tool and becomes a constraint on what a spacecraft can do. If the combination cannot change during a flyby, then the set of orbits reachable by flybys alone is a curve, and the whole business of designing a tour of a planetary system is the business of getting onto a useful curve and walking along it.

Along a contour is free; across one costs, and 6 resonances sit on this one. Perihelion against aphelion, in units of Jupiter's orbit, with contours of constant v∞ — which is the Tisserand parameter through v∞² = (3 − T)v_p². Every contour crosses the line r_p = r_a = 1, because a spacecraft has to be at the planet's orbit to have an encounter there at all, and every point on one contour is reachable from every other point on it with no propellant: a flyby rotates the v∞ vector without changing its length, which moves the pump angle and slides the spacecraft along the curve. A burn is the only thing that moves it between curves, and that is the whole economy of a gravity-assist tour. The diagonals are resonant orbits — 1:1, 3:2, 2:1, 5:2, 3:1, 4:1 with the planet — and each is a straight line of slope −1 because a resonance fixes the semi-major axis and r_p + r_a = 2a. They matter because a spacecraft on one comes back to the same place at the same time as the planet, which is what makes a second encounter possible without waiting for a chance alignment. The marked points are where the v∞ = 0.3 contour meets each: a tour is a walk along the highlighted curve from one to the next, and the arithmetic that decides whether it can be walked is the turn one flyby delivers. At 1.35 Jupiter radii and 3.9 km s⁻¹ that turn is 163°, so the longest step drawn here needs 0.1 encounters — which is why a real tour has dozens of flybys and why the ones with the largest steps are the ones that need a deep-space manoeuvre in between.
Fig. 1 The curve, in the coordinates a mission is designed in. Perihelion against aphelion, in units of the planet’s orbit, with contours of constant vv_\infty. Every contour crosses the corner where both equal one, because a spacecraft has to be at the planet’s orbit to have an encounter there. Every point on a contour is reachable from every other point on it with no propellant. The diagonals are resonant orbits, and the marked points are where the highlighted contour meets each — which is what a tour is a walk between.

From an invariant to a speed

The Tisserand parameter with respect to a planet of semi-major axis apa_p is

T=apa+2a(1e2)apcosi,T = \frac{a_p}{a} + 2\sqrt{\frac{a(1-e^2)}{a_p}}\cos i,

and it is conserved through an encounter because it is, up to a constant, the Jacobi integral of the restricted three-body problem written in the spacecraft’s osculating elements.

What makes it a design tool is the identity

v2=(3T)vp2,v_\infty^2 = (3 - T)\,v_p^2,

relating it to the speed of the spacecraft relative to the planet, far from the planet, in units of the planet’s own orbital speed. A conserved TT is a conserved magnitude of the relative velocity, and that is what a gravity assist actually does to a trajectory: it rotates the relative velocity vector and leaves its length alone.

What one flyby reaches, at v∞ = 4.4 km/s. The same plane read forwards. Each curve is one arrival speed, traced by swinging the pump angle — the angle between v∞ and the planet's own velocity — from 0° to 180°, and each is identically a contour of T = 3 − V²: the algebra above the figure and the contour finder in the previous one produce the same curve to nine figures. A flyby cannot change the magnitude of v∞, only its direction, so a spacecraft moves along its own curve and reaches nothing off it without firing an engine. How far along is set by how hard the planet can turn: at 4.4 km/s a pass 0.1 Jupiter radii above the cloud tops turns v∞ through 162°, which is most of the curve in one encounter, while the Earth at 300 km altitude manages 97° and needs a sequence. That ratio — not Jupiter's gravity as such but μ/r at the closest approach a body allows — is why every mission to the outer system is designed around one planet.
Fig. 2 The reachable set from one approach speed. A flyby rotates the velocity relative to the planet without lengthening it, so the parameter is conserved and the spacecraft can be moved anywhere along its own contour and nowhere off it — which turns “where can this mission go” into a question about one curve. Every free transfer in the essay is a segment of a contour like this one, and every transfer that needs a burn is a jump between two of them.

So an encounter has exactly two degrees of freedom: how far to turn the relative velocity, which the flyby altitude sets, and about which axis, which the approach geometry sets. The first is bounded — a spacecraft cannot pass through the planet — and the second is free.

The pump angle, and why the plane is the right one

Resolve the relative velocity into a component along the planet’s velocity and a component perpendicular to it. The angle between the two vectors is the pump angle α\alpha, and it is the coordinate everything is done in.

With V=v/vpV = v_\infty/v_p,

aap=11V22Vcosα,1e2=apa(1+Vcosα)2,\frac{a}{a_p} = \frac{1}{1 - V^2 - 2V\cos\alpha}, \qquad 1 - e^2 = \frac{a_p}{a}\left(1 + V\cos\alpha\right)^2,

which gives a one-parameter family of orbits for each VV. Substituting them back into TT returns exactly 3V23 - V^2: the contour and the family of reachable orbits are the same curve, arrived at from opposite ends.

Drawing that family in the plane of perihelion against aphelion is what makes the picture useful, for three reasons.

Both quantities are what a mission cares about. A flyby of an inner planet needs the perihelion to reach it; a flyby of an outer one needs the aphelion. Reading a trajectory’s usefulness off a plot of aa against ee requires arithmetic; reading it off this one does not.

The constraint that the orbit crosses the planet’s is a corner. Every accessible orbit has rpaprar_p \le a_p \le r_a, so the whole of every contour lies in the quadrant to the left of and above the point (1,1)(1,1), and the corner is the planet.

And a resonance is a straight line. An orbit in a p:qp{:}q resonance with the planet has a fixed semi-major axis, and rp+ra=2ar_p + r_a = 2a — so every resonant orbit lies on a line of slope 1-1, and the intersections of a contour with those lines are the finitely many places a tour can stop.

What a resonant return is for

The picture so far says which orbits are reachable. It does not say whether the spacecraft can get back to the planet, and without that the reachability is theoretical.

After a flyby the spacecraft is on a heliocentric orbit that crosses the planet’s. Crossing is not enough: the planet has to be there. If the new orbital period is an arbitrary fraction of the planet’s, the two will not coincide again for a very long time.

If the new period is a rational multiple — the spacecraft goes round qq times while the planet goes round pp — then after pp planetary years both are back where they started and the encounter repeats. That is a resonant return, and it is why the diagonals on the map are the useful places to be.

Every element changed, and one combination of them not. A test particle taken through a Jupiter encounter in the planar circular restricted problem, with its osculating heliocentric elements recomputed from the state at every step. The semi-major axis goes from 0.635 to 1.553 of Jupiter's and the eccentricity from 0.591 to 0.457 — a different orbit by any description a catalogue would use — while T holds at 2.8603 before and 2.8604 after, a difference of 8.4e-5. Nothing in the integration knows about T. The excursion in the middle is real and not an error: T is conserved as a property of the osculating orbit far from the planet, and during the pass the particle is not on a heliocentric orbit at all. The closest approach here is 0.0022 of the orbital radius, which is 0.011 AU — a distant encounter, and it is enough.
Fig. 3 And the invariance itself, checked through an encounter rather than asserted. The parameter is computed before and after a close passage, from the osculating elements on each side, and it comes back to the same value — which is what licenses drawing a contour at all. It is conserved only in the circular restricted problem, so on a real eccentric planet the value drifts a little each pass, and how much is the subject of its own essay.

The resonance also constrains what the return flyby can do. Arriving on the same resonance means arriving with the same pump angle, so the second encounter starts where the first ended and can rotate the vector further in the crank direction — which changes the inclination rather than the shape of the orbit. That is how a spacecraft is put into a polar orbit about the Sun: repeated flybys of the same planet on the same resonance, each cranking the relative velocity a little further out of the ecliptic — which is the manoeuvre a propulsive plane change cannot afford, with the pump angle never changing at all.

What one flyby is worth

The step along a contour that a single encounter delivers is bounded by the turn angle,

sinδ2=11+rpv2/μ,\sin\frac{\delta}{2} = \frac{1}{1 + r_p v_\infty^2/\mu},

with rpr_p the closest approach and μ\mu the planet’s gravitational parameter. Two things follow immediately.

A massive planet is worth far more. Jupiter’s μ\mu is three hundred times the Earth’s, so at the same vv_\infty and the same number of radii, Jupiter turns the velocity vector by a large angle and the Earth by a small one.

A slow approach is worth more than a fast one. The turn falls as v2v_\infty^2, so a spacecraft arriving quickly is barely deflected. That is the fundamental tension of tour design: a low vv_\infty contour is easy to walk along and hard to reach, and a high one is easy to reach and nearly straight.

The aim point and the miss distance are the same number far out and nothing like it close in. Periapsis distance against aim point for a hyperbolic approach to Jupiter at v∞ = 5.6 km/s, both in planet radii. The diagonal is where the two would be equal — where gravity did nothing — and the curve falls below it everywhere, by more the closer in the aim is. A trajectory aimed at 10.68 radii grazes the surface, because gravitational focusing means the planet's effective size is √(1 + v_esc²/v∞²) times its radius. The slope of this curve is what a navigation team cares about: it is 0.208 at an aim of 12 radii and 0.936 at 150, so the same correction manoeuvre changes the periapsis distance by 4.5 times as much at one end of the range as at the other, while changing B by exactly the same amount at both; far outside this plot, where focusing has run out, it reaches 1.000 and the two numbers become the same one. That is why the aim point is the coordinate a manoeuvre is quoted in, why an error ellipse is published in the B-plane, and why the turn angle — 2 arctan(μ/Bv∞²), 156.0° at 12 radii and 77.8° at 70 — is thought of as a function of B rather than of anything the spacecraft does.
Fig. 4 Where the flyby altitude is actually chosen. The aim point is specified in the B-plane — the plane through the planet perpendicular to the incoming asymptote — because the miss distance is linear in the aim point there and violently nonlinear in nearly every other coordinate. Each concentric ring here is a turn angle, so choosing a step along a Tisserand contour is choosing a point in this plane, and a navigation error is an error in this plane rather than in the trajectory.

Cranking, and the mission that has no perihelion left to change

The two degrees of freedom of an encounter are usually described as pumping and cranking, and the map draws only the first.

Pumping changes the pump angle, which changes the shape of the heliocentric orbit — its perihelion and aphelion — and moves the spacecraft along its contour. That is what the map shows.

Cranking rotates the relative velocity about the planet’s velocity vector, leaving the pump angle alone. The shape of the orbit is unchanged and its inclination changes, so a cranking sequence is a walk that stays at a single point on the map while going somewhere important.

The extreme case is a mission whose whole purpose is to leave the ecliptic. There is no propulsive route: raising a spacecraft’s inclination to ninety degrees from the Earth’s orbit costs a velocity change comparable to the Earth’s own orbital speed, which is far beyond any launcher. The route that exists is to go to Jupiter, use a single enormous flyby to crank the whole velocity out of the plane, and fall back through the inner solar system on a polar orbit — which is what Ulysses did, and which is the only way anyone has ever seen the Sun’s poles — where the polarity that doubles the activity cycle’s period reverses first.

Reading a real tour off the map

The tour that made the method famous is Cassini’s: Venus, Venus, Earth, Jupiter, in that order, to reach Saturn on a launch vehicle that could not have sent it directly.

On the map, each of those is a change of contour rather than a walk along one, because they are flybys of different planets — and the Tisserand parameter is defined with respect to one planet at a time. That is the one thing the picture as drawn does not show, and the standard extension is to overlay the contours for several planets in the same (rp,ra)(r_p, r_a) plane. A trajectory is then a sequence of arcs, each on a contour belonging to whichever planet it is currently using, and the transitions happen where two planets’ contours intersect — each arc being one of the two-body problems a patched-conic trajectory is stitched from.

Where they intersect, the transfer is free. That is the whole content of a multi-planet tour, and it is why the sequences look arbitrary until the diagram is drawn.

Leveraging, and the burn that is worth taking

The map also explains a manoeuvre that looks like a mistake.

A deep-space manoeuvre is a burn made far from any planet, usually near aphelion, between two flybys of the same body. On the map it moves the spacecraft from one contour to a neighbouring one. It costs propellant, so it should be avoided — and it is used constantly, because a small change of contour near aphelion can produce a large change in the next encounter’s geometry.

The reason is the same one that makes a burn worth more when moving fast, run backwards. Near aphelion the spacecraft is slow, so a given Δv\Delta v changes the velocity direction a great deal and the energy very little. That is precisely what is wanted when the objective is to arrive at the next encounter with a different pump angle rather than with more energy.

The technique is vv_\infty leveraging, and its figure of merit is the change in vv_\infty at the next encounter per unit of propellant spent — which can exceed one, because the planet is doing most of the work and the burn is only steering.

What the launch has to supply

The tour begins somewhere, and the map says exactly what the launcher has to buy: a point on a contour, reached from the Earth.

Departure energy is quoted as C3C_3, the square of the hyperbolic excess speed leaving the Earth, and it is the quantity a launch vehicle’s performance curve is drawn against. A higher C3C_3 costs mass exponentially, through the same exponential that decides everything else about rockets — so the whole point of a tour is to accept a low C3C_3 and buy the rest of the energy from planets.

The consequence is that departure dates are scarce. The first flyby has to happen at a particular geometry, which means the spacecraft has to leave within a window set by the relative positions of two planets, which recurs at the synodic period.

The same map, inside a planetary system

The construction is not specific to the Sun and the planets. Replace the central body with a giant planet and the perturbing body with one of its moons, and everything above holds unchanged — the invariant, the contours, the resonant lines, the pump and crank angles.

That is where the technique has done its most concentrated work. A spacecraft touring the Galilean moons is in exactly the situation the map is built for: four massive perturbers on nearly circular, nearly coplanar orbits, at spacings that put their contours across one another, and a spacecraft whose propellant budget cannot afford a single one of the required velocity changes propulsively.

The Jovian case is more favourable than the solar one in one respect and much worse in another. More favourable, because the moons are massive relative to their orbital speeds — the turn angle a single Ganymede encounter delivers is large, so a tour makes rapid progress. Much worse, because the tour is conducted inside a radiation environment that damages electronics on a schedule of its own, so flight time is not merely a cost but a hard budget, and the optimisation is against total dose rather than against propellant alone.

The result is tours with a hundred or more encounters designed as one object, in which the sequence of moons is chosen so that each flyby sets up the next and the whole walk terminates at the intended destination with the smallest possible remaining burn. Designing them is not a matter of reading the map by eye; it is a search over an enormous discrete space, and the map’s role is to bound that space to the sequences that are possible at all.

A contour diagram whose purpose is to say which transfers are free becomes, at that scale, a way of pruning a combinatorial search — which is the ordinary fate of a good geometric insight once the problems get large.

The map’s shape depends on the arrival speed and on how much of the plane is drawn, and both are worth reading once more at the high end.

The contours a planetary encounter cannot cross. Contours of the Tisserand parameter with respect to Jupiter in the plane of semi-major axis and eccentricity, drawn for a coplanar orbit. An encounter with Jupiter moves a comet along one of these curves and never across one, because T is what the encounter conserves. The heavy contours are at T = 3 and T = 2, and they are the boundaries the comet families are defined by: T > 3 means no encounter is possible at all, since v∞²/v_J² = 3 − T and a negative squared speed is not a trajectory; 2 < T < 3 is the Jupiter family; below 2 the approach speed exceeds Jupiter's own orbital speed and the orbits are the nearly isotropic ones. The shaded boundary is the crossing condition — an orbit whose pericentre is outside Jupiter's, or whose apocentre is inside it, never meets the planet whatever its T. The five comets are placed at their JPL elements and labelled with the T the literature quotes; those with inclination sit off the coplanar contours by exactly the cos i in the definition, which is why 1P/Halley's is negative — a retrograde orbit meets Jupiter at nearly twice Jupiter's speed.
Fig. 5 Three contours at higher arrival speeds over a wider range of semi-major axis. Each is a single curve sweeping from well inside the planet’s orbit to well outside, so a fast arrival puts almost the whole solar system on one free contour — and a mission’s reach is bought at launch rather than in flight.
What one flyby reaches, at v∞ = 7.8 km/s. The same plane read forwards. Each curve is one arrival speed, traced by swinging the pump angle — the angle between v∞ and the planet's own velocity — from 0° to 180°, and each is identically a contour of T = 3 − V²: the algebra above the figure and the contour finder in the previous one produce the same curve to nine figures. A flyby cannot change the magnitude of v∞, only its direction, so a spacecraft moves along its own curve and reaches nothing off it without firing an engine. How far along is set by how hard the planet can turn: at 7.8 km/s a pass 0.1 Jupiter radii above the cloud tops turns v∞ through 149°, which is most of the curve in one encounter, while the Earth at 300 km altitude manages 59° and needs a sequence. That ratio — not Jupiter's gravity as such but μ/r at the closest approach a body allows — is why every mission to the outer system is designed around one planet.
Fig. 6 And what one flyby reaches at that speed. The arc is long and the leverage per encounter is large, which is the configuration an outer-planet mission arrives in — and it is the reason the Grand Tour was possible with the launchers of the early 1970s and not otherwise.

What the map does not tell

Time is not on it. The plot says which orbits are connected and says nothing about how long a walk takes. A resonant return on a 2:1 resonance costs two planetary years, and a tour of the Jovian moons has hundreds of encounters, each costing a fraction of an orbit — so the flight time is a separate optimisation that frequently dominates the design.

Inclination is projected away. The Tisserand parameter contains cosi\cos i, so a given contour in the (rp,ra)(r_p, r_a) plane is really a surface, and the crank angle moves along the hidden direction. Reading a two-dimensional map of a three-dimensional constraint is safe as long as the inclination is small and is exactly wrong for the missions that are trying to change it.

And the planetary orbits are not circles. Every expression here assumes them so. For the Earth and Venus that is a small error; for Mercury, with an eccentricity of 0.21, it is not, and the contours become bands.

The contours a planetary encounter cannot cross. Contours of the Tisserand parameter with respect to Jupiter in the plane of semi-major axis and eccentricity, drawn for a coplanar orbit. An encounter with Jupiter moves a comet along one of these curves and never across one, because T is what the encounter conserves. The heavy contours are at T = 3 and T = 2, and they are the boundaries the comet families are defined by: T > 3 means no encounter is possible at all, since v∞²/v_J² = 3 − T and a negative squared speed is not a trajectory; 2 < T < 3 is the Jupiter family; below 2 the approach speed exceeds Jupiter's own orbital speed and the orbits are the nearly isotropic ones. The shaded boundary is the crossing condition — an orbit whose pericentre is outside Jupiter's, or whose apocentre is inside it, never meets the planet whatever its T. The five comets are placed at their JPL elements and labelled with the T the literature quotes; all five with inclination sit off the coplanar contours by exactly the cos i in the definition, which is why 1P/Halley's is negative — a retrograde orbit meets Jupiter at nearly twice Jupiter's speed.
Fig. 7 The same invariant in the coordinates the rung below used. Contours of constant TT in semi-major axis and eccentricity, with the comets whose published Tisserand parameters classify them into families. That plot is a classification and this essay’s is a design; they are the same curves, and the difference is only which two functions of the orbit are on the axes — which is a reminder that a plot is a choice about what is easy to read rather than a fact about the physics.

The map has two readings and both of them depend on a single number that the launch fixes, so it is worth drawing each of them at a second value of it.

What one flyby reaches, at v∞ = 6.5 km/s. The same plane read forwards. Each curve is one arrival speed, traced by swinging the pump angle — the angle between v∞ and the planet's own velocity — from 0° to 180°, and each is identically a contour of T = 3 − V²: the algebra above the figure and the contour finder in the previous one produce the same curve to nine figures. A flyby cannot change the magnitude of v∞, only its direction, so a spacecraft moves along its own curve and reaches nothing off it without firing an engine. How far along is set by how hard the planet can turn: at 6.5 km/s a pass 0.1 Jupiter radii above the cloud tops turns v∞ through 154°, which is most of the curve in one encounter, while the Earth at 300 km altitude manages 71° and needs a sequence. That ratio — not Jupiter's gravity as such but μ/r at the closest approach a body allows — is why every mission to the outer system is designed around one planet.
Fig. 8 What one flyby reaches at an arrival speed of half the planet’s own circular speed. The reachable arc is far longer than at 0.34, because the turn a flyby delivers is bounded and the change it produces scales with the arrival speed — so a fast arrival buys reach and costs everything that a slow one buys.
Along a contour is free; across one costs, and 4 resonances sit on this one. Perihelion against aphelion, in units of Jupiter's orbit, with contours of constant v∞ — which is the Tisserand parameter through v∞² = (3 − T)v_p². Every contour crosses the line r_p = r_a = 1, because a spacecraft has to be at the planet's orbit to have an encounter there at all, and every point on one contour is reachable from every other point on it with no propellant: a flyby rotates the v∞ vector without changing its length, which moves the pump angle and slides the spacecraft along the curve. A burn is the only thing that moves it between curves, and that is the whole economy of a gravity-assist tour. The diagonals are resonant orbits — 1:1, 3:2, 2:1, 5:2 with the planet — and each is a straight line of slope −1 because a resonance fixes the semi-major axis and r_p + r_a = 2a. They matter because a spacecraft on one comes back to the same place at the same time as the planet, which is what makes a second encounter possible without waiting for a chance alignment. The marked points are where the v∞ = 0.22 contour meets each: a tour is a walk along the highlighted curve from one to the next, and the arithmetic that decides whether it can be walked is the turn one flyby delivers. At 2 Jupiter radii and 2.9 km s⁻¹ that turn is 164°, so the longest step drawn here needs 0.2 encounters — which is why a real tour has dozens of flybys and why the ones with the largest steps are the ones that need a deep-space manoeuvre in between.
Fig. 9 The resonant returns available at a low arrival speed with a flyby no closer than two planetary radii. The contour hugs the planet’s own orbit and the resonances on it are closely spaced, which is the configuration a tour ends in — many small steps, each cheap, none of them going anywhere new.

How a tour ends

The map says how to move between orbits at no cost. It has nothing to say about the last step, which is the expensive one, and the way the two interact shapes every tour that has been flown.

A spacecraft on a contour is on a heliocentric or planetocentric orbit that repeatedly encounters the perturbing body and never captures around anything. To end the mission in orbit about a destination, the relative velocity at arrival has to be removed, and removing it is a burn whose size is essentially vv_\infty — the very quantity the whole tour has conserved.

So the tour’s objective is not merely to reach the destination. It is to reach it on the lowest contour that is reachable, because the contour’s label is the capture cost. A sequence of flybys that arrives at the right place with a large vv_\infty has solved the geometry and not the problem.

That inverts the intuition the earlier sections build. A high-vv_\infty contour is easy to get onto and nearly straight, and it is also expensive to get off. A low-vv_\infty contour is hard to reach and strongly curved, and it is cheap to leave. The design problem is therefore a walk that steps down in vv_\infty where it can — which the map says is impossible without a burn, so the stepping down is done at the destination system’s own moons, each encounter reducing the relative velocity with respect to the planet at the cost of nothing.

The clearest example is arrival at a giant planet with a large satellite system. A single flyby of the outermost large moon on the way in removes a substantial fraction of the arrival energy, so the capture burn at the planet is smaller by that amount — and the manoeuvre is free. Both of the spacecraft that have orbited Jupiter used a moon encounter that way, and the saving is a large fraction of the propellant they carried.

The endgame is the same physics with the sign of the objective reversed: for the whole cruise the flybys are used to gain, and at arrival they are used to give back.

Where this ladder goes next

This rung has turned a conserved quantity into a map, and turned mission design into the reading of it: along a contour is free, between contours costs, and the resonances are where a spacecraft is allowed to stop.

The rung above is the low-energy alternative. Near the collinear libration points the same three-body problem has invariant manifolds — tubes — along which a spacecraft can move between regions for almost nothing, and a tour built out of those has a different currency entirely: it costs time and station-keeping rather than propellant, and the tube that leads out of a neck is the base rung of it.

Beside it lies the same map used for the natural population rather than the artificial one: which comets can reach which regions by encounters alone, and why the Jupiter-family comets are confined to a band of Tisserand parameter that a spacecraft designer would recognise as a single contour.

And below it, the habit: plot the invariant, not the state. Six orbital elements change at every encounter and one combination does not, and a diagram whose axes are chosen so that the invariant is a curve turns an optimisation problem into a question about geometry.

What links here

Essays that link to this one from their own argument.

The objects this essay names

Each one links to every other essay that touches it.

Crank angleA deep-space manoeuvreFlyby altitudeGravity assistLaunch energyPump angleResonant returnSphere of influenceThe Tisserand graphTour designTurn angleVinfinity leveraging